Table of Contents
Races
Mountain Dwarf
Con +2, Int+1. Darkvision (60 feet). Advantage on saving throws against poison and take half damage from poison, Proficiency with the battleaxe, handaxe, throwing hammer, and warhammer, Intelligence (History) checks related to magic items, alchemical objects, or technological devices, add twice your proficiency bonus, instead of any proficiency bonus. Proficiency with artisan’s tools (tinker’s tools). Can spend 1 hour and 10gp materials to make a a Tiny clockw ork device. Can use tinkers tools to disable any Medium size or smaller device or open a lock, but such attempts take double the normal time. Medium size, base speed 25.
Rock Dwarf
Con +2, STR +2, Proficiency with light and medium armor. Advantage on saving throws against Arcane spells, Darkvision(60 feet). Advantage on saving throws against poison and take half damage from poison, Proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.,Tool Proficiency (smith’s tools, brewer’s supplies, or mason’s tools). Can not cast Arcane spells. Medium size, base speed 25.
Hill Dwarf
Con +2, Wis +1. HP +1/lv, Advantage on saving throws against Arcane spells, Darkvision (60 feet). Advantage on saving throws against poison and take half damage from poison, Proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.,Tool Proficiency(smith’s tools, brewer’s supplies, or mason’s tools). Can not cast Arcane spells. Medium size, base speed 25.
Fair Elf (Iylari Lineari)
Dex +1, Cha +2, Darkvision(60 feet), Advantage on saves against charm, magic can’t put you to sleep. Proficiency in the Perception skill, Proficiency with longsword, shortsword, shortbow, and longbow. Do not sleep, meditate 4 hours as long rest. You know one cantrip from the wizard spell list. Charism is spellcasting ability for it. You know an extra language. Medium size, base speed 30
Wood Elf (Erlini)
Dex +2, Wis +1, Darkvision(60 feet), Advantage on saves against being charm, magic can’t put you to sleep. Proficiency in the Perception skill, Proficiency with longsword, shortsword, shortbow, and longbow. Do not sleep, meditate 4 hours as long rest. You can attempt to hide even when only lightly obscured by foliage, heavy rain, snowfall, mist, and other natural things. Medium size, base speed 35
High Elf (Iylari Loari)
Dex +1, Int +2, Darkvision(60 feet), Advantage on saving throws against being charmed, and magic can’t put you to sleep. Proficiency in the Perception skill, Proficiency with longsword, shortsword, shortbow, and longbow. Do not sleep, meditate 4 hours as long rest. You know one cantrip from the wizard spell list. Intelligence is spellcasting ability for it. You are proficient with one set of tools of your choice. Medium size, base speed 30
Half Elf (Sulini)
+1 to three ability scores of your choice. Advantage on saving throws against being charmed, and magic can’t put you to sleep. Darkvision(60 feet), gain proficiency in two skills of your choice. ou can speak, read, and write one extra language. Medium size, base speed 30
Duranaki
Dex +1, Cha +2, You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. Get one cantrip of your choice from the warlock spell list. Charisma is your casting ability for it. Any time you could get Ability score improvement as class ability, you can, if you wish excange it for a Warlock invocation. You can as your action teleport a maximum range of your level in squares. Once used, you cannot use this ability again until you have taken a long rest Small size base speed 25
Halfling
Dex +2, Con +1, When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Advantage on saves against fear. Can move through the space of any Medium or larger creature. Advantage on saving throws against all enchantment spells and magical effects. Small size base speed 25
Tallfellow Halfling
Dex +2, Wis +1, When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Advantage on saves against fear. Can move through the space of any Medium or larger creature. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena Small size base speed 25.
Common man
+1 to three ability scores of your choice. Proficiency with a skill of your choice. You are recilient and when reduced to 0 hit points but not killed, you are instead at 1 hitpoint, cannot use again until long rest. Advantage on Saving throws against fatiguing effects and spells. Medium size, base speed 30
High man
+1 to all ability scores. Medium size, base speed 30
Dragon blood
Cha +2 Str +1 Take half damage from your ancistry element. You have a Breath Weapon of same type. Black: Acid 5 by 30 ft. line (Dex. Save), Blue: Lightning 5 by 30 ft. line (Dex. Save). Brass: Fire 5 by 30 ft. line (Dex. Save), Bronze Lightning 5 by 30 ft. line (Dex. Save), Copper: Acid 5 by 30 ft. line (Dex. Save) Cold: Fire 15 ft. cone (Dex. Save), Green: Poison 15 ft. cone (Con. Save), Red: Fire 15 ft. cone (Dex. Save), Silver: Life 15 ft. cone (Con. Save), White: Cold 15 ft. cone (Con. Save). DC for saving throw: 8+your Con mod + your proficiency bonus. 2d6 damage on a failed save, and half damage on a success. Damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use breath weapon, you can’t use it again until after a short or long rest. Medium size, base speed 30
