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        <title>DnD på Helsinggård</title>
        <link>https://dndhelsinggard.roto.nu/</link>
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        <dc:date>2024-04-17T05:33:36+00:00</dc:date>
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        <title>ability_scores</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=ability_scores&amp;rev=1713332016&amp;do=diff</link>
        <description>Ability scores

Throw 3d6 total of 6 times. Write down also the individual dice results, not only the totals.

Place the results in the 6 abilites

You then get 6 “improvement dice” to improve your scores.

	*  Each such targets one specific dice roll in an ability score.</description>
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        <dc:date>2024-04-17T07:42:15+00:00</dc:date>
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        <title>adventurer_guild</title>
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        <description>Adventurer Guild

Basic info

The adventurer guild is the most important organization for any adventurer to join. Their most important function is as a clearing house for things people want to hire adventurers for.

The list of open missions is of course the most important service provided to members, so the guild maintains a full time persons to maintain it.</description>
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        <dc:date>2024-04-22T14:31:18+00:00</dc:date>
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        <title>alchemical_preparations</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=alchemical_preparations&amp;rev=1713796278&amp;do=diff</link>
        <description>Alchemical preparations

Availability: Any Given alchemist has 1d20-1 of each simple thing in stock, 1d8-1 of each improved, 1d4-1 of each advanced, 1/4 to have one of each Exceptional and 1/20 to have one of each legendary and none of greater legendary.</description>
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        <dc:date>2024-04-20T12:21:28+00:00</dc:date>
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        <link>https://dndhelsinggard.roto.nu/doku.php?id=apple_thicket&amp;rev=1713615688&amp;do=diff</link>
        <description>Byn


	Manors	Type	   Owners  1	AINLEIN Manor	   EstateANDREY AINLEIN  	Businesses	   Type	Owners   2	Monastery of the Bloody Tree	Temple	CHURTER RUDN  3	Horse &amp; Eagle	   Tavern	RHUN DRADON  4	ELMORE&#039;s Tannery	Tannery	ELMORE MACK  5	The Rose Stitch	Tailoring</description>
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        <dc:date>2024-04-16T19:53:20+00:00</dc:date>
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        <title>armor</title>
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        <description>Armor		Cost		Armor Class (AC)		Strength		Stealth		Weight														Light armor												Padded		5 gp		11 + Dex modifier		—		Disadvantage		8 lb.		Leather		10 gp		11 + Dex modifier		—		—		10 lb.		Studded leather		45 gp		12 + Dex modifier		—</description>
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        <description>Astral plane

Basics

The soul plane is commonly called the astral plane. Some call it also the dream plane.

Unlike the Material Plane, the astral Plane is quite different. 
As the plane has no physical component what the traveler sees is influenced by his expectations.</description>
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        <dc:date>2024-04-17T07:45:06+00:00</dc:date>
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        <description>Carse

One of the few towns on the eastcoast of Myaasia. 

It is a walled town of about 15000 inhabitants with most being common men(95%) .

It is lead by a Baron Bogardis who also controls vast tracks of farmland around it, making his controlled area much larger than some kingdoms, though quite poor.</description>
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        <dc:date>2024-04-22T15:00:45+00:00</dc:date>
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        <title>bygg_stegen</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=bygg_stegen&amp;rev=1713798045&amp;do=diff</link>
        <description>Stegen att bygga karaktären

Välj Ras

Från race

fyll i ras egenskaper

	*  Möjliga save bonus
	*  Möjliga vapen du är proficient i
	*  Andra ras egenskaper

Välj klass

Från classes

fyll i klass egenskaper

	*  Vilka saving throws du är prodoficient i</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T10:02:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>central_kingdom</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=central_kingdom&amp;rev=1713607351&amp;do=diff</link>
        <description>Central Myaasia

The lands surrounding the Inner Sea were once controlled by the Central Kingdom with its capital in Vermol. During the Unlife Wars, Vermol was conquered first by the Northern Empire’s Uruk-Hai hordes and later razed almost to the ground by the army of Xodur. Vermol has been destroyed multiple times in the past and it is very likely that it will be rebuilt again, as the area with its many lakes and streams is considered one of the most fertile in all of Myaasia.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T09:59:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>continent_of_myaasia</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=continent_of_myaasia&amp;rev=1713607167&amp;do=diff</link>
        <description>The continent of Myaasia

Geography

Myaasia is by far the largest continent, it&#039;s total land area being larger than the sum of all other dry land.

There is a large saltwater inland sea connected to the oceans on the south side. 

Most of the land along the outer edges of the continent is fairly flat, with large chains of mountains surrounding the inland sea.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demons</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=demons&amp;rev=1713289256&amp;do=diff</link>
        <description>Demons and Demonic Planes

The word “demon” is a bit misleading, since it gives the impression that they consist of one coherent group. This is far from the case; all researchers agree that there are (at least) two major subdivisions:

Demons of the Void and Demons of the Essaence. Demons of the Void include the demon type most often summoned by brave (or fatally ignorant) spell users: Demons of the Pale. The Six Pales are believed to consist of wildly different topologies and environments, but …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T16:52:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragonkind</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=dragonkind&amp;rev=1713718346&amp;do=diff</link>
        <description>Dragonkind

Dragonkind are a group races, that never grow old and with very powerful basic form, thus with enough time they can become extremely powerful. Rumours say there are twelve dragonlords, these are the ultimate expression of dragon form, basically being medium power gods.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T05:41:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dragon_lords</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=dragon_lords&amp;rev=1713332519&amp;do=diff</link>
        <description>Basic

Dragonlord Locations

Continent of Myaasia has fiefs of 4 dragonlords:

	*  Dragonlord Cesoby The closest dragonlord. Located westward.
	*  Dragonlord Ashmishligh The Dragonlord to northwest
	*  Dragonlord Degeralash The Dragonlord to southwest
	*  Dragonlord Masaby The north mountains dragonlord.

Emer: Has fiefs of two dragonlords Dragonlord Iscysyy in the far south and</description>
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    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=eastern_myaasia&amp;rev=1713607674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T10:07:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eastern_myaasia</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=eastern_myaasia&amp;rev=1713607674&amp;do=diff</link>
        <description>Eastern Myaasia

Eastern Myaasia is all the area between Askalon in the north, the Great Desert in the south, the Gap in the West and the Unreachable Sea in the east.

The Gap was the easternmost outpost of the Central Kingdom. From there the Great Road leads all the way to the coast.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:38:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>five_moons</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=five_moons&amp;rev=1713289081&amp;do=diff</link>
        <description>Orhan

The largest of the moons, Just over 3,800 miles in diameter Orhan’s gravity is 40% of Myaasia’s. Orhan is also to only moon with an atmosphere,making it more a planet than a moon. It has a very slow rotation 28 days; the same as its orbital period around the world. Orhan is  reputedly the home of a group of gods, the</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=general&amp;rev=1713288609&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:30:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>general</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=general&amp;rev=1713288609&amp;do=diff</link>
        <description>General

Myaasia is generally a tortured world,with its greatest flaw being the ready availability of too much power to those who know how to use it,in the shape of the Essaence.

Background

This, and the fact that the whole world is an inter-dimensional gateway of sorts, has shaped the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T16:42:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblinoids</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=goblinoids&amp;rev=1713717727&amp;do=diff</link>
        <description>Goblinoids

Goblinoids  are a large group of intelligent races: Roughly divided into Greater orcs, Lesser orcs and Goblins. Common to all Goblinoids is a adraherence to structures where might makes right and bullying is common.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=goblins_i_skogen&amp;rev=1714636471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T07:54:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>goblins_i_skogen</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=goblins_i_skogen&amp;rev=1714636471&amp;do=diff</link>
        <description>Goblin problem

En dammig morgon i hem byn.

04.06.01

Dagen håller på att just börja när en blodig farm arbetare kommer runt hörnet. Han har blivit anfallen på vägen från farmen till byn och hans väska har blivit stulen.

Gruppen beslutar att gå se om de kan göra någonting till goblins och få väskan tillbaks</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T19:26:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gods</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=gods&amp;rev=1713295582&amp;do=diff</link>
        <description>Deities
DeitySymbolDomainsAligmentNotesLords of OrhanKuorLightning boltLife, LightLNThe king of the gods and ruler of OrhanValrisBookKnowledgeTNWife of Kuor and goddess of learning and wisdomEmLaurel wreathNatureCGThe god of nature.Jaysek-KieronAce of spades sticking out of a bookKnowledge, Trickery</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=haendelser&amp;rev=1714635456&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T07:37:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>haendelser</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=haendelser&amp;rev=1714635456&amp;do=diff</link>
        <description>Händelser

Goblin problem

Goblins i skogen 04.06.01</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=herbs&amp;rev=1713800258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T15:37:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>herbs</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=herbs&amp;rev=1713800258&amp;do=diff</link>
        <description>Finding herbs

You must specify what herb you are looking for. Roll once/Full day of searching(8 hours), thus for traveling searches 1 hour/day is one roll/8 travel days. (Normally each search is for 1 square mile area)


Skill used: Roll Intelligence(Nature) Check to find the herbs. DC is given on the table.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=history&amp;rev=1713288951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:35:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>history</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=history&amp;rev=1713288951&amp;do=diff</link>
        <description>The Timeline of historical events

Note: Historical Timeline all times before Third Era are approximate, as a lot of the historical record is lost.

First Era

The first era was the era of the immortals, dominated mostly by The Iylari and Uruk-Hai, with their long lifespans to gain personal skill and power.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=karaktaererna&amp;rev=1714658114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-02T13:55:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>karaktaererna</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=karaktaererna&amp;rev=1714658114&amp;do=diff</link>
        <description>Karaktärerna

Sióra

druid - Half Elf 

Eelor

fighter - Mountain Dwarf

Dariya Savarok

Bard - Duranaki</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=kartor&amp;rev=1713454264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-18T15:31:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kartor</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=kartor&amp;rev=1713454264&amp;do=diff</link>
        <description>Kartor

All från före kriget

Världen



Östra Felen Av Kontinenten





Närområdet</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=klass&amp;rev=1715082176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-07T11:42:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>klass</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=klass&amp;rev=1715082176&amp;do=diff</link>
        <description>Klasser

Stanard players handbook classer och optioner är möjliga.

SRD har classerna och en del av optionerna: class

Ändringar

Många spell casters som har patrons får extra spells baserat på optionerna utöver dom som finns i php och en del av beskrivningarna är lite olika.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=languages&amp;rev=1713293557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T18:52:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>languages</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=languages&amp;rev=1713293557&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=money&amp;rev=1713717384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T16:36:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>money</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=money&amp;rev=1713717384&amp;do=diff</link>
        <description>Central kingdom

The basic unit of money in all official documents in the central kingdom is the silver eagle. Silver being the most mined “money metal” in the kingdom.

A common professional worker expects about 70 silver for a month in pay and 52.5 silver in hand after taxes.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=monsters&amp;rev=1713717863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T16:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>monsters</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=monsters&amp;rev=1713717863&amp;do=diff</link>
        <description>Monsters

Adventurers face many types of dangers when traveling and adventuring. One of the major categories is monsters. Here is common information about some of the more common types.

	*  Sylvans
	*  Goblinoids
	*  Dragonkind

Giantkind

	*  Lesser giants
	*  Greater giants

Outsiders

	*  Elementals
	*  Dragons
	*</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=navigators&amp;rev=1713332228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T05:37:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>navigators</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=navigators&amp;rev=1713332228&amp;do=diff</link>
        <description>Navigators

Basic

The Navigators hold an important place in Myaasian affairs, since they provide the most reliable travel on the globe. To summon a Navigator, one needs merely locate the nearest Navigator pillar (a black, smooth obelisk), place one’s hands on the stone, and say “I require a Navigator” or subvocalize something similar (some rich people have their own portable Navigator beacons). A Navigator should appear within moments.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=northern_myaasia&amp;rev=1713607856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T10:10:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>northern_myaasia</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=northern_myaasia&amp;rev=1713607856&amp;do=diff</link>
        <description>Northern Myaasia

Most of northern Myaasia is a barren waste with not much more than snow and ice.

Most of the north was taken up by the Northern Empire, with its capital in Zorim. The lands of the Empire were conquered by the armies of the lich Clagor during the unlife wars and remained in the hands of unlife for over a year, and there are many scattered pockets of unlife there still. Consequently the human and demihuman population there has been almost eradicated. The northernmost town still …</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=overwhelming_advantange_disadvantage&amp;rev=1713296577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T19:42:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overwhelming_advantange_disadvantage</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=overwhelming_advantange_disadvantage&amp;rev=1713296577&amp;do=diff</link>
        <description>Overwhelming advantange/Disadvantage

By standard rules if you have anything giving advantage and anything giving disadvantage, they cancel out and you use  base roll. This does not always make sense. In situations where one or the other is clearly much larger effect it can cancel the lesser effect.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=planes&amp;rev=1713289228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:40:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planes</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=planes&amp;rev=1713289228&amp;do=diff</link>
        <description>Planes

General

The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane is effectively its own universe with its own natural laws.
The strength of the walls between different planes is different in different locations.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=power_levels&amp;rev=1713298688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T20:18:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power_levels</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=power_levels&amp;rev=1713298688&amp;do=diff</link>
        <description>Power Levels

Levels 1-4

The bulk of the population is in these levels.

Young people are usually level 1 or 2 and then gain slowly XP without adventuring, peaking at level 3 or 4.

Levels 5-8

These levels are still often encountered. 

They are the competent people who have had more than their fair share of dangers.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=race&amp;rev=1713293918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T18:58:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>race</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=race&amp;rev=1713293918&amp;do=diff</link>
        <description>Races

Mountain Dwarf

Con +2, Int+1. Darkvision (60 feet). Advantage on saving throws against poison and take half damage from poison, Proficiency with the battleaxe, handaxe, throwing hammer, and warhammer, Intelligence (History) checks related to magic items, alchemical objects, or technological devices, add twice your proficiency bonus, instead of any proficiency bonus. Proficiency with artisan’s tools (tinker’s tools). Can spend 1 hour and 10gp materials to make a a Tiny clockw ork device. …</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=resolve_points&amp;rev=1713708999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T14:16:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resolve_points</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=resolve_points&amp;rev=1713708999&amp;do=diff</link>
        <description>Resolve points

Gaining Resolve points: Each time you gain a level you gain resolve points equal to the proficiency bonus for the new level. 

You can have a maximum of your level in resolve points, any excess is lost. (Thus you start play at level 1 with 1 resolve point)</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=riften&amp;rev=1714124203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-26T09:36:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>riften</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=riften&amp;rev=1714124203&amp;do=diff</link>
        <description>Riften</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=seekers&amp;rev=1713339792&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-17T07:43:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seekers</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=seekers&amp;rev=1713339792&amp;do=diff</link>
        <description>Treatise On Seekers, Elementalists And Their Like

This is a surviving partial text from very early on the second era, based on information from late first era. Followed by a commentary on current situation.

The Text

“There used to be reasonably large groups of people called by different names at different times and places, but with all common traits.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=southern_myaasia&amp;rev=1713696971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T10:56:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>southern_myaasia</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=southern_myaasia&amp;rev=1713696971&amp;do=diff</link>
        <description>Southern Myaasia

The eastern half of southern Myaasia is covered by the Great Desert. It is said that the Great Desert was created during the Magewars, when a portal to a plane of fire went out of control. Legends speak of fabled cities from as far back as the second era, buried beneath the sands. One of these cities – the ruins of</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=start&amp;rev=1715079984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-07T11:06:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=start&amp;rev=1715079984&amp;do=diff</link>
        <description>DnD på Helsinggård

Kampagnen

Händelser/dagbok

Karaktärer

Karaktärerna

Bygg stegen: race, Klass , ability scores, Resolve points

Världen

Basic info

OBS: Detta är “Anmänt känt” från före kriget, så saker har säkert ändrat

	*  General informaton on the world
	*  History and timeline

Astrology and Cosmology

	*  The five moons of Myaasia
	*  Other Planes and cosmology along with</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=sylvans&amp;rev=1713718621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T16:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sylvans</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=sylvans&amp;rev=1713718621&amp;do=diff</link>
        <description>Sylvans

Sylvans are a large group of intelligent races: Roughly divided into Elves, Fairies and Nymphs. Common to all sylvans is a bit of irrelevance and “free spirit”, also none of the sylvans grow old or die of old age in the timespans of men.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=theory_of_origin_of_races&amp;rev=1713289306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:41:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theory_of_origin_of_races</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=theory_of_origin_of_races&amp;rev=1713289306&amp;do=diff</link>
        <description>Theory of origin of races

The arrival of the different races in the first era has fascinated many scholars but without direct knowledge from the event it is hard to piece together the truth.

However with the advance of magic recently and the common use of planar travel some groups of scholars have drawn together a possible explanation with some of the origins being more plausible and others more tentative.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=unlife&amp;rev=1713289358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:42:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unlife</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=unlife&amp;rev=1713289358&amp;do=diff</link>
        <description>Treatise on unlife

Background

Unlife is still greatly a mystery, despite ages of desperate research by Loremasters and other Essaence-users. It is a force from the the Planes of unlife. It seems that its objective is the absolute elimination off all life on Myaasia,for reasons unknown (the fact that myaasia seems to be a gateway between worlds probably has something to do with it). The Unlife is the force behind most forms of Undead, which it uses as its tools with great efficiency. The relati…</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=vermol&amp;rev=1713289761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T17:49:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vermol</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=vermol&amp;rev=1713289761&amp;do=diff</link>
        <description>Vermol

The capital of the central kingdom, and one of the few true cities in the world.

It is the only capital of the orginal 6 kingdoms on the Myaasian continent that did not get completely destroyed in the wizard wars of second era, thus it has a few buildings from first era.</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=weapons&amp;rev=1713296882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-16T19:48:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapons</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=weapons&amp;rev=1713296882&amp;do=diff</link>
        <description>Name		Cost		Damage		Weight		Properties		Simple Melee Weapons		Club		1 sp		1d4 bludgeoning		2 lb.		Light		Dagger		2 gp		1d4 piercing		1 lb.		Finesse, light, thrown (range 20/60)		Greatclub		2 sp		1d8 bludgeoning		10 lb.		Two-handed		Handaxe		5 gp		1d6 slashing</description>
    </item>
    <item rdf:about="https://dndhelsinggard.roto.nu/doku.php?id=western_myaasia&amp;rev=1713697013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T10:56:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>western_myaasia</title>
        <link>https://dndhelsinggard.roto.nu/doku.php?id=western_myaasia&amp;rev=1713697013&amp;do=diff</link>
        <description>Western Myaasia

Western Myaasia is a diverse country made up of numerous small baronies and dutchies with no central government.

It is here that the Battle of the Gods, the final Battle of the Unlife Wars took place. In this Battle the armies of the liches Kul-Thor, Chrotos and Thronar were almost completely annihilated and the site of the battle is a popular destination for pilgrims from all over Myaasia.</description>
    </item>
</rdf:RDF>
