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Table of Contents
Finding herbs
You must specify what herb you are looking for. Roll once/Full day of searching(8 hours), thus for traveling searches 1 hour/day is one roll/8 travel days. (Normally each search is for 1 square mile area)
Skill used: Roll Intelligence(Nature) Check to find the herbs. DC is given on the table.
Alternative: Do generic herb searching: Get Disadvantage on the roll, but you can roll for each herb that is possible in the terrain in the same 8 hours time.
Modifiers:
- -10 if area was recently searched. Goes +1/month since upto +0.
Find one dose of the herb for each success by.
Nat 20: also finds one other random herb that exists in the given terrain (1 dose)
Nat 1: means you missidentify the herb: use the effect of any other herb/poison in the same terrain. For poisons: Get the poison effects.
Note: Carse area is mild temperate.
Preparing herbs for storage
All herbs should be processed soon. In most cases after 2 days the processing gets -1/extra day since collecting.
Preparing is Intelligence(Nature) or Wisdom(Survival) check
- A brewable or Ingestable herb is DC 12 and 10 minutes/dose to prepare for storage.
- All others are DC 15 and 1 hour to prepare and produce directly usable thing.
- Each -1 you take to the prepare roll will cause +10% more effect in the final product.
Prepare roll result:
- Nat 20: makes the effect +20% more effective and -1HT/+1SF
- Success prepres the herb
- Fail wastes the dose.
- Nat 1 make a thing that you think will work, but is mildly poisonous for a herb and does nothing for a poison.
Mildly poisonous herb: roll HT at +1d or effect 1d:
- take 1 hp damage
- be at -1 to all rolls until you take a short rest due to nausea/cramps
- vomit(1d4 rounds later for 1d4 rounds)
- take 1d6 Temprorary hitpoints damage(healed at next short rest)
- lose taste/smell or feeling in applied area for 1d6 hours
- get rash for 1d6 days(makes concentration checks to be at -1)
Prepararing for use
All these require that the herb has been prepared for storage.
Brew — Effective when drunk. Use water is boiled and the herb is boiled for 5 minutes to make the cocotion. Cocotions last for 1d days +1day/herbalism success by in making.
Ingest — Immediately usable and may be eaten, chewed, drunk, or inhaled, whichever is appropriate
Apply — Requires 30 second to prepare and apply and successfull DC 10 wisdom(medicine) roll; herb is applied directly onto injured area.
Paste — Raw matter is made into a paste with herbalism skill. The paste may put in food or drink or be applied to tools or weapons and stays effective up to 1 week, or until an object or person is struck; if a poison paste is used and the target is hit, the foe must make a CON save or he receives the effect.
Liquid — As paste, except it remains effective for 1 hour.
Powder As paste, but may not be applied to weapons; only effective in food or drink.
Herb table
| # | Name | weather | Area | DC | Preparation | Price | SF/HT | Effect |
|---|---|---|---|---|---|---|---|---|
| 629 | Gariig | arid | Desert | 13 | Cactus/ingest | 55gp | SF 16- | Heals 15 |
| 901 | Carnegurth | arid | Desert | 15 | Flower/liquid | 53gp | HT +4 | Reddish juice causes massive blood clotting and death in 1-100 hrs. |
| 615 | Culkas | arid | Desert | 15 | Leaf/apply | 35gp | SF 20- | Heals 10sq' of burns (any). |
| 919 | Juth | arid | Desert | 17 | Scorpion/liq | 41gp | HT +3 | Causes gradual insanity (1-100 weeks). |
| 601 | Argsbargies | arid | Desert | 17 | Flower/ingest | 38gp | SF 14- | +2 antidote for Muscle Poisons. |
| 808 | Swigmakril | arid | Desert | 19 | Flower/brew | 50gp | SF 12- | Relaxant. User takes 2x usual hits before passing out, but dies due to hits at usual #(no uncouciousness rolls until first death limit). Lasts 1-2 hrs. |
| 906 | Sharduvaak | arid | Desert | 21 | Berry/liquid | 36gp | HT +2 | Brown liquid slows blood flow. Victim sluggish and, at -3d for all activity, and needs 2x usual sleep. |
| 694 | Lestagii | arid | Desert | 30 | Cryst/ingest | 520gp | SF 11- | Restores any stat losses other than those due to age. Affects only one stat. |
| 652 | Pathur | arid | Heath/scrub/moor | 15 | Nodule/brew | 35gp | SF 14- | Lifekeeping (1 hour). |
| 627 | Draaf | arid | Ocean/saltwater shores | 11 | Leaf/ingest | 7sp | SF 17- | Heals total of 2d+1 HP at a rate of 1/second |
| 692 | Zulsendura | arid | Underground | 15 | Mshrm/ingest | 70gp | SF 12- | Great Haste 1d+1 seconds(+1 ATR) |
| 929 | Galenaana | cold | Alpine | 19 | Leaf/powder | 179gp | HT -4 | Green powder kills Elves; leaves others in a coma for 1-100 weeks. |
| 641 | Delrean | cold | Coniferous forest | 11 | Bark/apply | 3sp | SF 17- | Repels any insect. Smells foul (noticeably so; range 50'). |
| 912 | Taynaga | cold | Coniferous forest | 17 | Bark/powder | 27gp | HT 3 | Brownish powder sterilizes and gives 4d hits. |
| 635 | Winclamit | cold | Coniferous forest | 21 | Fruit/ingest | 100gp | SF 13- | Heals 10d |
| 907 | Bragolith | cold | Coniferous forest | 25 | Juice/liquid | 120gp | HT +0 | Bluish juice causes victim to spontaneously combust. Phosphorescent green firefly juice. |
| 909 | Henuial | cold | Coniferous forest | 25 | Bee/liquid | 80gp | HT -1 | Yellow venom converts optic juices of 1-2 eyes to honey. |
| 668 | Febfendu | cold | Freshwater coasts & banks | 15 | Root/brew | 90gp | SF 12- | Restores hearing. |
| 644 | Trudurs | cold | Freshwater coasts & banks | 15 | Moss/brew | 12sp | SF 14- | +2 to disease resistance for 2d-1 days. |
| 933 | Jitsutyr | cold | Freshwater coasts & banks | 19 | Clams/paste | 145gp | HT +3 | Tan paste destroys lungs and kills in 2d-1 minutes |
| 608 | Arfandas | cold | Freshwater coasts & banks | 19 | Stem/apply | 2sp | SF 17- | Doubles rate of healing for crippled limbs |
| 611 | Edram | cold | Freshwater coasts & banks | 25 | Moss/ingest | 31gp | SF 14- | Mends any non-permanent crippled limb |
| 625 | Cusamar | cold | Heath/scrub/moor | 21 | Flower/ingest | 30gp | SF 16- | Heals 5d |
| 638 | Arlan | cold | Mountain | 11 | Root/ingest | 1bp | SF 16- | Decongestant. + 5 to resistance vs. common cold. Speeds recovery from respiratory illness by 5x. |
| 626 | Darsurion | cold | Mountain | 13 | Leaf/apply | 35bp | SF 17- | Heals 1d |
| 631 | Mirenna | cold | Mountain | 13 | Berry/ingest | 10gp | SF 17- | Heals 6hp |
| 713 | Hesguratu | cold | Mountain | 13 | Bread/ingest | 45gp | SF 14- | Dose/4 oz slice. Increases combat strength and dexterity for 3d seconds; +2 to hit and 2x base damage(not weapon or orher bonuses, just the ST based is doubled). 10 slice loaf 350gp. Tastes of wheat and onions; keeps 1 month. |
| 688 | Megillos | cold | Mountain | 13 | Leaf/ingest | 12sp | SF 13- | Increases visual perception (2x range). for 10 minutes. |
| 666 | Baldakur | cold | Mountain | 25 | Root/brew | 102gp | SF 14- | Restores sight. |
| 716 | Ulginor | cold | Ocean/saltwater shores | 9 | Bread/ingest | 4sp | SF 20- | Dose/4 oz slice. A slice provides a day's nutrition. 10 slice loaf 35sp. |
| 602 | Eldaana | cold | Ocean/saltwater shores | 15 | Leaf/brew | 99gp | SF 16- | +4 antidote for Reduction Poisons. |
| 917 | Asgurash | cold | Tall grass | 21 | Snake/paste | 31gp | HT +2 | Brownish red snake venom. Upper body paralysis. |
| 712 | Cram | cold | Underground | 11 | Bread/ingest | 14sp | SF 17- | Dose/4 oz slice. Dwarven Waybread. Five day's nutrition/slice. 10 slice loaf 13gp. Tastes of mushrooms and pepper; keeps 7 weeks. |
| 910 | Ondokamba | cold | Underground | 13 | Bat/liquid | 29gp | HT +3 | Green venom turns (1-4) hands and/or feet to stone (making each affected area -15 to use). |
| 693 | Zur | cold | Underground | 15 | Fungus/brew | 12gp | SF 14- | Enhances smell and hearing (3x range), gives acute smell and hearing. Lasts 1 hr. |
| 683 | Joef | cool temperate | Breaks/wadis | 13 | Powder/ingest | 35gp | SF 12- | Allows mental summons of one known sentient friend (1000'). |
| 911 | Muilfana | cool temperate | Coniferous forest | 15 | Sap/liquid | 52gp | HT +3 | Orange tree sap.When contacted with mucous membranes turns to acid (blinds, or destroys windpipe and/or esophagus). |
| 639 | Athelas | cool temperate | Coniferous forest | 17 | Leaf/brew | 300gp | SF 12- | Capable of curing anything while patient still alive, but healing only as effective as the healer. Full effect only in hands of an ordained king. Will not keep or give life. |
| 634 | Thurl | cool temperate | Deciduous/mixed forest | 9 | Clove/brew | 2sp | SF 17- | Heals 1d-1 Brew keeps 1-2 weeks. |
| 633 | Rewk | cool temperate | Deciduous/mixed forest | 13 | Nodule/brew | 9sp | SF 17- | Heals 2d+1 |
| 925 | Nimnaur | cool temperate | Deciduous/mixed forest | 17 | Spider/liquid | 23gp | HT +2 | Milky white juices slowly (2d-1 minutes) liquifies affected organ (1 organ/dose). |
| 927 | Slota | cool temperate | Deciduous/mixed forest | 21 | Spider/paste | 36gp | HT +0 | Slow (1 day) paralysis and death (2d-1 days). |
| 640 | Attanar | cool temperate | Freshwater coasts & banks | 15 | Moss/apply | 8gp | SF 17- | Cures fever. |
| 643 | Latha | cool temperate | Freshwater coasts & banks | 15 | Stem/brew | 9sp | SF 15- | +2 to disease resistance, cures common cold. Heals 1d/2 hits. |
| 656 | Arpsusar | cool temperate | Freshwater coasts & banks | 17 | Stalk/brew | 30gp | SF 13- | Mends any non-permanent crippled limb |
| 606 | Shen | cool temperate | Freshwater coasts & banks | 19 | Leaf/ingest | 27gp | SF 16- | +2 antidote for Nerve Poisons. |
| 614 | Aloe | cool temperate | Heath/scrub/moor | 15 | Leaf/apply | 5bp | SF 20- | Doubles healing rate for burns and minor cuts(any non crippling/not major wound). Heals 1d hits if they result from burns. |
| 628 | Dugmuthur | cool temperate | Mountain | 13 | Berry/ingest | 9gp | SF 16- | Heals 6 Instant effect. |
| 604 | Mook | cool temperate | Mountain | 13 | Berry/ingest | 30gp | SF 15- | +2 antidote for Respiratory Poisons. |
| 632 | Reglen | cool temperate | Mountain | 13 | Moss/brew | 75gp | SF 14- | Heals 20 |
| 928 | Zaganzar | cool temperate | Mountain | 19 | Root/liquid | 139gp | HT +0 | Bluish extract blinds by reducing optic nerve to water; gives 1d+1 hits. |
| 664 | Wifurwif | cool temperate | Mountain | 21 | Lichen/ingest | 55gp | SF 13- | Nerve repairs. |
| 715 | Tatharsul | cool temperate | Ocean/saltwater shores | 2 | Bread/ingest | 75gp | SF 13- | Dose/4 oz slice. Restores nervous system to normal (in 3d*2 seconds). 10 slice loaf 690gp. Tastes of pumpkin and lemon; keeps 1-2 months. |
| 691 | Yaran | cool temperate | Short grass | 11 | Pollen/ingest | 9sp | SF 14- | Acute smell and taste for 1 hr. |
| 935 | Uraana | cool temperate | Short grass | 13 | Leaf/paste | 12gp | HT -1 | Creamy paste gives 3d hits. |
| 680 | Elben's Basket | cool temperate | Short grass | 21 | Root/brew | 10gp | SF 13- | Heart stimulant. Doubles speed for 1 second at will once per hour for 20-HT hours. (1 level of ATR) |
| 612 | Gursamel | cool temperate | Short grass | 21 | Stalk/apply | 30gp | SF 15- | Mends any non-permanent crippled limb |
| 610 | Bursthelas | cool temperate | Short grass | 25 | Stalk/brew | 110gp | SF 12- | Mends any crippled limb even permanently crippled |
| 624 | Arlan | cool temperate | Tall grass | 11 | Leaf/apply | 13sp | SF 17- | Heals 1d+2 Wild heals 1d |
| 701 | Alshana | cool temperate | Tall grass | 11 | Bread/ingest | 35gp | SF 15- | Dose/4 oz slice. Infravision (300') for 1 hr. 10 slice loaf 290gp. Tastes of raisins and carrots; keeps 1-2 months. |
| 617 | Kelventari | cool temperate | Tall grass | 13 | Berry/rub | 19gp | SF 20- | Heals 1st and 2d degree burns, 1d+1 hits resulting from heat. |
| 924 | Ondohithui | everlasting cold | Alpine | 17 | Lichen/paste | 60gp | HT +2 | Blue/grey paste causes fatal dehydration. Lose 1d FP dehydratiion damage/minute. |
| 653 | Tyr-fira | everlasting cold | Alpine | 30 | Leaf/apply | 1200gp | SF 12- | Lifegiving, if given within 56 days. |
| 603 | Menelar | everlasting cold | Coniferous forest | 17 | Cone/brew | 65gp | SF 15- | +3 antidote for Circulatory Poisons. |
| 908 | Brithagurth | everlasting cold | Freshwater coasts & banks | 25 | Fish/liquid | 25gp | HT +3 | Black venom causes hardening of tendons in 1-4 appendages (making them useless). |
| 649 | Nur-oiolosse | everlasting cold | Freshwater coasts & banks | 25 | Clove/ingest | 200gp | SF 13- | Lifegiving |
| 650 | Oiolosse | everlasting cold | Freshwater coasts & banks | 25 | Clove/ingest | 600gp | SF 12- | Lifegiving for elves, if given within 7 days of death. |
| 675 | Agaath | everlasting cold | Glacier/Snowfield | 11 | Berry/ingest | 5gp | SF 16- | Breathe with low oxygen (25% +) 12 hrs. Once per 2 days. |
| 645 | Ukur | everlasting cold | Heath/scrub/moor | 15 | Nut/ingest | 34sp | SF 17- | One day's nutrition. Life Preservation |
| 677 | Atigax | everlasting cold | Heath/scrub/moor | 0 | Root/brew | 40gp | SF 13- | Protects eyes in intense light or glare. Allows sight despite sudden or blinding light. Lasts 9 hrs. (Protected vision) |
| 616 | Jojojopo | everlasting cold | Mountain | 0 | Leaf/apply | 9sp | SF 20- | Cures frostbite. Heals 2d+1 hits resulting from cold. |
| 930 | Hith-i-Girith | everlasting cold | Mountain | -2 | Leaf/liquid | 12gp | HT +1 | Mist/vapor from live (active) tree acts as depressant causing immediate and continuing sleep. |
| 916 | Acaana | everlasting cold | Mountain | -6 | Flower/paste | 600gp | HT -5 | Black paste destroys nervous system. Kills instantly. |
| 922 | Ul-acaana | everlasting cold | Mountain | -10 | Flower/paste | 1200gp | HT -15 | Nervous system destroyed. Paralyzes instantly; kills in 2d-1 minutes. |
| 651 | Olvar | everlasting cold | Ocean/saltwater shores | -4 | Flower/ingest | 200gp | SF 12- | Lifekeeping (3d days). |
| 923 | Lhugruth | everlasting cold | Underground | -4 | Dragon/liquid | 300gp | HT -5 | Grey/black blood rapidly (3d sec) dissolves inflicted area. Affects metals and organic material. Does not affect glass/sand/pottery. |
| 630 | Gefnul | everlasting cold | Volcanic | -2 | Lichen/ingest | 90gp | SF 14- | Heals 20HP |
| 684 | Kathkusa | everlasting cold | Waste | 2 | Leaf/ingest | 50gp | SF 12- | Increases combat strength and dexterity for 3d seconds; +2 to hit and 2x base damage(not weapon or orher bonuses, just the ST based is doubled). |
| 913 | Dynallca | hot and humid | Freshwater coasts & banks | 2 | Leaf/paste | 14gp | HT +2 | Tan paste destroys hearing and gives 1d+1 hits. |
| 903 | Karfar | hot and humid | Jungle/rain forest | 0 | Leaf/paste | 142gp | HT 2 | Reddish paste causes heart to shut down. Massive shock and death in 3d*2 seconds |
| 804 | Gort | hot and humid | Jungle/rain forest | -2 | Leaf/ingest | 10gp | SF 12- | Euphoric hallucinogen. + 10 to user's Pr for 2 hrs, but afterwards causes user to be at 50 for 1 10 hrs. |
| 689 | Rud-tekma | hot and humid | Jungle/rain forest | -4 | Fruit/ingest | 25gp | SF 14- | Bonus of + 4 when casting spells or for overcast attempts. Lasts 1 hr. Maneuver and melee modifier -4. 10% chance any spell will be cast on nearest unintended target. |
| 673 | Tarnas | hot and humid | Jungle/rain forest | -4 | Nodule/brew | 220gp | SF 9- | Nausea for 2d-1 hrs (-10). Repairs organ damage. |
| 657 | Curfalaka | hot and humid | Jungle/rain forest | -6 | Fruit/inject | 40gp | SF 15- | Mends any non-permanent crippled limb |
| 669 | Kakduram | hot and humid | Jungle/rain forest | -6 | Fruit/ingest | 90gp | SF 15- | Restores hearing. |
| 921 | Slird | hot and humid | Jungle/rain forest | -10 | Fruit/paste | 13gp | HT +3 | Acts in 1d seconds. Victim loses feeling in 1d extremities (head, genitals, hands, feet) for 1-100 days. |
| 915 | Trusa | hot and humid | Jungle/rain forest | -10 | Frog/paste | 31gp | HT +1 | Acts in 3d*2 seconds. Victim failing HT by 5 or more + is killed. Victim failing by 3-4 falls into coma, and is blind; failure by 1-2 results in blindness in 1-2 eyes. |
| 674 | Wek-wek | hot and humid | Jungle/rain forest | -10 | Nodule/brew | 220gp | SF 10- | Repairs organ damage. |
| 665 | Yuth | hot and humid | Jungle/rain forest | -10 | Flower/ingest | 29gp | SF 14- | Antidote for nerve venom. |
| 654 | Vulcurax | hot and humid | Jungle/rain forest | -15 | Berry/apply | 1000gp | SF 20- | Lifegiving, if given within 30 days. |
| 806 | Hugar | hot and humid | Ocean/saltwater shores | 0 | Root/ingest | 1sp | SF 12- | Causes sleep and quick unconsciousness. One hour's sleep equals 6 |
| 647 | Degiik | hot and humid | Ocean/saltwater shores | -2 | Leaf/ingest | 100gp | SF 14- | Lifekeeping (1 day). |
| 618 | Veldurak | hot and humid | Ocean/saltwater shores | -2 | Kelp/apply | 8sp | SF 16- | Cures frostbite. Heals 4d resulting from cold. |
| 809 | Swuth | hot and humid | Ocean/saltwater shores | -2 | Leaf/ingest | 4sp | SF 16- | Invisible smoke relaxes (-3d) 3d seconds |
| 620 | Fek | hot and humid | Ocean/saltwater shores | -4 | Nut/brew | 50gp | SF 15- | Stops any bleeding. Patient cannot move (appreciably) without wound reopening. |
| 619 | Anserke | hot and humid | Ocean/saltwater shores | -4 | Root/apply | 75gp | SF 14- | Stops bleeding by clotting and sealing wound. Patient cannot move (appreciably) without wound reopening. |
| 646 | Carcatu | hot and humid | Ocean/saltwater shores | -6 | Grass/apply | 89gp | SF 12- | Lifekeeping (1 day). |
| 661 | Tarfeg | hot and humid | Ocean/saltwater shores | -6 | Flower/ingest | 23gp | SF 16- | Cures any short term crippled limb |
| 609 | Baalak | hot and humid | Ocean/saltwater shores | -10 | Reed/brew | 160gp | SF 13- | Mends any crippled limb even permanently crippled |
| 923 | Wek-baas | hot and humid | Ocean/saltwater shores | -15 | Fish/liquid | 70gp | HT +0 | Acts in 3d*5 seconds. HT failure of 7+ results in total paralysis; failure by 4-6 results in degeneration of balance and hearing in 2d-1 days; HT failure of 1-3 results in sleep. |
| 685 | Kilmakur | hot and humid | Short grass | -6 | Root/brew | 65gp | SF 12- | Protects versus flame and heat for 2d-1 hrs. (gives +100 degrees comfort zone and a DR of 10 vs fire) |
| 670 | Pasamar | hot and humid | Short grass | -10 | Grass/brew | 75gp | SF 11- | Preserves organic material. |
| 660 | Hegheg | hot and humid | Short grass | -10 | Root/paste | 25gp | SF 15- | Mends any non-permanent crippled limb |
| 936 | Vuraana | hot and humid | Tall grass | 0 | Flower/paste | 42gp | HT +3 | Pinkish paste delivers 4d+1 hits. |
| 905 | Sharkasar | mild temperate | Coniferous forest | -4 | Root/paste | 2gp | HT -5 | Brown paste gives 1d+1 hits. |
| 605 | Quilmufur | mild temperate | Coniferous forest | -6 | Root/brew | 49gp | SF 17- | +4 antidote for Conversion Poisons. |
| 714 | Kykykyl | mild temperate | Deciduous/mixed forest | 4 | Bread/ingest | 50gp | SF 15- | Dose/4 oz slice. Allows one to see with complete clarity (as on a cloudless day) for 1 hr, regardless of weather, lighting, or eye injuries (unless eye destroyed) 10 slice loaf 440gp. Tastes of garlic, carrots, and ginger; keeps 2-20 weeks. |
| 667 | Berterin | mild temperate | Deciduous/mixed forest | 2 | Moss/brew | 19gp | SF 12- | Preservation of organic material (up to body size) for 1 day. |
| 663 | Terbas | mild temperate | Deciduous/mixed forest | 2 | Leaf/apply | 2gp | SF 15- | Doubles healing rate for major wounds and long term cripping |
| 918 | Cathaana | mild temperate | Deciduous/mixed forest | -4 | Nut/powder | 36gp | HT +4 | White powder instantly causes mild euphoria (victim at -3d to all actions for 3d seconds). Brain is destroyed after 2d-1 minutes. |
| 682 | Grapeleaf | mild temperate | Deciduous/mixed forest | -4 | Nectar/ingest | 7gp | SF 14- | Intoxication and dreams (actions at -10) for 2 hours, and 1 days nutrition. |
| 690 | Splayfoot | mild temperate | Freshwater coasts & banks | 0 | Seeds/brew | 23gp | SF 13- | For good in heart instills confidence and singleness of purpose (+1d) for 1 hr. |
| 803 | Galenas | mild temperate | Heath/scrub/moor | 0 | Leaf/ingest | 5sp | SF 14- | Leaf produces smoke which affects 20' rad. Relaxes (at -3d) for 2d+1 seconds |
| 932 | Jitsu | mild temperate | Ocean/saltwater shores | 0 | Clams/liquid | 34gp | HT +0 | Yellow venom gives 4d hits. |
| 659 | Ebur | mild temperate | Ocean/saltwater shores | 0 | Flower/ingest | 22gp | SF 13- | Cures any short term crippled limb |
| 642 | Felmather | mild temperate | Ocean/saltwater shores | -2 | Leaf/ingest | 105gp | SF 13- | Mental summons of one friend (beasts or folk). Range 1/2 mile. Coma relief. |
| 636 | Yavethalion | mild temperate | Ocean/saltwater shores | -2 | Fruit/ingest | 45gp | SF 15- | Heals 4d |
| 681 | Gylvir | mild temperate | Ocean/saltwater shores | -4 | Algae/ingest | 45gp | SF 12- | Allows one to breathe under water (only) for 4 hrs. |
| 648 | Laurelin | mild temperate | Ocean/saltwater shores | -15 | Leaf/ingest | 999gp | SF 12- | Lifegiving for Elves, if given within 28 days of death. |
| 655 | Arnuminas | mild temperate | Short grass | 4 | Leaf/apply | 6bp | SF 14- | Doubles healing rate any short term crippled limb |
| 801 | Arunya | mild temperate | Short grass | 2 | Root/brew | 2bp | SF 10- | Causes sleep and quick unconsciousness. One hour's sleep equals 4 |
| 679 | Blue Eyes | mild temperate | Short grass | -6 | Flower/brew | 15gp | SF 12- | Enhanced vision (x3 range) plus mild infravision (50') for 3 hrs. 1x/day. |
| 926 | Silmaana | mild temperate | Tall grass | 4 | Stalk/powder | 4gp | HT 4 | Silver powder scars skin; gives 2d+1 hits. |
| 637 | Arkasu | mild temperate | Tall grass | 0 | Sap/apply | 12gp | SF 16- | Heals 2d-1. Doubles rate of healing for major wounds. |
| 902 | Jeggarukh | mild temperate | Underground | -2 | Bats/powder | 71gp | HT -1 | Black powder gives 6d hits. |
| 931 | Jegga | mild temperate | Underground | -2 | Bats/paste | 92gp | HT 2 | Brown paste gives 6d hits. |
| 802 | Brorkwilb | mild temperate | Volcanic | 2 | Flower/ingest | 9gp | SF 11- | Euphoric. Allows for shared dreams with family member who lies within range (1000 miles). |
| 678 | Breldiar | mild temperate | Volcanic | 0 | Flower/ingest | 25gp | SF 14- | Subtracts 3 from maneuver and melee. Adds 5 to spells and missile attacks. Euphoria. Lasts 1 hr. |
| 904 | Klytun | semi-arid | Breaks/wadis | 0 | Root/paste | 53gp | HT +0 | Golden paste causes 2d-1 day coma. |
| 676 | Ankii | semi-arid | Breaks/wadis | -6 | Berry/ingest | 100gp | SF 14- | Restores as good sleep. SF fail: once = loss 1 pt HT; twice = loss -2 HT thrice = -4HT |
| 662 | Belramba | semi-arid | Coniferous forest | -4 | Lichen/brew | 60gp | SF 12- | Mends any crippled limb even permanently crippled |
| 622 | Hugburtun | semi-arid | Desert | -4 | Fruit/apply | 180gp | SF 15- | Immediately stops any form of bleeding. |
| 934 | Kly | semi-arid | Heath/scrub/moor | -2 | Berry/paste | 154gp | HT +2 | Brown juice gives 10d hits. |
| 687 | Marku | semi-arid | Heath/scrub/moor | -4 | Nut/ingest | 30gp | SF 15- | Infravision (6 hrs). |
| 623 | Akbutege | semi-arid | Ocean/saltwater shores | 4 | Leaf/ingest | 3sp | SF 17- | Heals 1d+1 |
| 613 | Alambas | semi-arid | Ocean/saltwater shores | 0 | Grass/apply | 66sp | SF 15- | Heals 4 sq' of burns (any). |
| 805 | Hoak-foer | semi-arid | Short grass | 4 | Flower/ingest | 67gp | SF 12- | Hallucinogen. Cures mind loss and mental diseases, but prevents movement (altogether) for 2d-1 weeks. |
| 686 | Klagul | semi-arid | Short grass | 2 | Bud/brew | 27gp | SF 14- | Nightvision 9 for 6 hrs) |
| 810 | Tukamur | semi-arid | Short grass | 0 | Grass/brew | 38sp | SF 4- | Euphoric. Allows for shared dreams with friend similarly affected lies within range (500 miles). |
| 658 | Dagmather | semi-arid | Short grass | -2 | Spine/brew | 28gp | SF 13- | Mends any non-permanent crippled limb |
| 672 | Siriena | semi-arid | Short grass | -2 | Grass/brew | 70gp | SF 12- | Preservation of any organic material (up to body size). Lasts 1 week. |
| 671 | Siran | semi-arid | Short grass | -4 | Clove/ingest | 80gp | SF 12- | Restoration of 1 organ or area. Side effect: skin disease (-4 levels of appeaance normal) and 1 hits per second when skin exposed to full sun. |
| 621 | Harfy | semi-arid | Short grass | -4 | Resin/apply | 175gp | SF 14- | Immediately stops any form of bleeding. |
| 914 | Kaktu | semi-arid | Short grass | -6 | Flower/liquid | 29gp | HT +4 | Affects 1-4 appendages. Dexterity loss in each affected area reduces associated maneuver rolls by -3d (avg. if two are used). |
| 695 | Merrig | semi-arid | Short grass | -10 | Thorn/brew | 90gp | SF 10- | Daily use increases Charisma by 1 Interruption of use will not reverse addictive resistance, but means loss of benefit. Withdrawal means loss of 2 from HT, 3 from IQ |
| 920 | Ruth-i-laur | semi-arid | Underground | -6 | Drakes/liquid | 56gp | HT +1 | Brownish Cave drake saliva causes rapid (3d*4 seconds) erosion of nervous system. Victim left at -3d*2 activity. |
| 807 | Nelisse | semi-arid | Volcanic | -2 | Leaf/brew | 9sp | SF 13- | Euphoria (-3d) for 1 hr. Yields 1 day's nutrition. |
| 607 | UI Naza | semi-arid | Waste | -10 | Leaf/ingest | 430gp | SF 14- | +25 antidote for any poison. Must be taken within 1 day of poisoning. |
Herb table notes
#= the herb catalog number
Name= Most commonly used name
weather/Area=Where the herb is normally found.
Diff=Modifier to the herbalism roll.
Preparation=Where you get it and what must be done for the herb to use it.
Price=Typical price for a prepared herb.
SF: Safety factor. Roll that or under on second use within 2 weeks of the same herb. Each extra use reduces SF by -2 and resets timer.
CON: The CON save target must make in order to not be affected by the poison. Note that each extra doze is -1 to the roll
Effect=What the herb does.
Safety factor
Safety factor use: Roll safety factor number or under on second use within 2 weeks of the same herb. Each extra use reduces SF by -2 and resets timer.
If you fail the safety factor roll 3d6:
- 3-4:Immune:You can never again benefit from this herb. The herb does not do its normal effect.
- 5-6: Resistant:Each future use of this herb requires an activation roll of 6+ on d20. If you get this result again each further increses activation by 2. The herb does not do its normal effect.
- 7-8: Overdose causes unconsciousness for hours equal to the margin of failure. It inflicts 1 point of toxic damage, repeating at 15-minute intervals for 24 cycles, Roll below SF to not get the damage for each cycle. The herb does not do its normal effect.
- 9-12: herb is ineffective, all future uses require a SF roll. Next times you get this, get a cumulative permanent -1 to the SF roll.
- 13-14: as 7-8, but herb is still effective this time.
- 15-16: as 5-6, but herb is still effective this time.
- 17-18: as 3-4, but herb is still effective this time.
