Throw 3d6 total of 6 times. Write down also the individual dice results, not only the totals.
Place the results in the 6 abilites
You then get 6 “improvement dice” to improve your scores.
Each such targets one specific dice roll in an ability score.
Maximum of 2 dice can be used on one ability. They can target the same die in the ability or different
On each roll you take the higher of current die or the new roll
You can decide and roll the improvement dice in any order and see what the result was before deciding the next.
The abilities then have the improved scores.
Mark the Ability scores and bonuses on the character sheet and add the race modifiers.
We are making a rock dwarf fighter and the initial rolls are:
3 + 5 + 6 = 14
3 + 4 + 3 = 10
4 + 3 + 2 = 9
4 + 5 + 3 = 12
6 + 2 + 5 = 13
3 + 1 + 6 = 10
And as an axe based fighter we primarily need STR and CON, with DEX and WIS being “nice to have” so we assign:
STR 3 + 5 + 6 = 14
CON 6 + 2 + 5 = 13
DEX 4 + 5 + 3 = 12
WIS 3 + 1 + 6 = 10
CHA 3 + 4 + 3 = 10
INT 4 + 3 + 2 = 9
Then improvement attempts:
Target the 3 in STR: roll: 6! .. Great! STR 6 + 5 + 6 = 17
As STR is already high next target the 2 in CON: Roll: 1, so keeping current.
As CON roll was bad, we target the same 2 again: Roll: 1 again.. so keeping current.
Would want to try CON again, but cannot as already tried twice, so trying to be very strong by targeting the 5 in STR, hoping to roll a 6: Roll: 2, so keeping the 5.
With CON and STR at maximum attempts looking at the other abilites. WIS has a 1 and would be nice to be a bit higher so targeting the 1 there. Roll: 4. WIS 3 + 4 + 6 = 13
And final roll, Well, INT is low but we are not making Einstein here, so targeting the 3 in DEX: Roll: 2.. oh well, keeping current
So the ability scores are:
STR 6 + 5 + 6 = 17 +2 Racial = 19 Modifier: +4
CON 6 + 2 + 5 = 13 +2 Racial = 15 Modifier: +2
DEX 4 + 5 + 3 = 12 Modifier: +1
WIS 3 + 4 + 6 = 13 Modifier: +1
CHA 3 + 4 + 3 = 10 Modifier:+0
INT 4 + 3 + 2 = 9 Modifier: -1