Ability scores

Throw 3d6 total of 6 times. Write down also the individual dice results, not only the totals.

Place the results in the 6 abilites

You then get 6 “improvement dice” to improve your scores.

Mark the Ability scores and bonuses on the character sheet and add the race modifiers.

Example on ability score roll:

We are making a rock dwarf fighter and the initial rolls are:

And as an axe based fighter we primarily need STR and CON, with DEX and WIS being “nice to have” so we assign:

Then improvement attempts:

  1. Target the 3 in STR: roll: 6! .. Great! STR 6 + 5 + 6 = 17
  2. As STR is already high next target the 2 in CON: Roll: 1, so keeping current.
  3. As CON roll was bad, we target the same 2 again: Roll: 1 again.. so keeping current.
  4. Would want to try CON again, but cannot as already tried twice, so trying to be very strong by targeting the 5 in STR, hoping to roll a 6: Roll: 2, so keeping the 5.
  5. With CON and STR at maximum attempts looking at the other abilites. WIS has a 1 and would be nice to be a bit higher so targeting the 1 there. Roll: 4. WIS 3 + 4 + 6 = 13
  6. And final roll, Well, INT is low but we are not making Einstein here, so targeting the 3 in DEX: Roll: 2.. oh well, keeping current

So the ability scores are: